Throughout the game, the Player will come across keyboard buttons across headspace for a game of "Hangman." The buttons are crucial both for uncovering the story and for unlocking certain endings. OMORI can slash obstacles, Aubrey can swing her weapon to break open objects, Kel uses a ball to throw, and Hero uses his charisma to persuade others. TaggingĪt any time, the player can switch party leaders for certain conditions and each member has a specific role. Kel, (seen above), is Happy meaning luck and speed is increased, but his hit-rate is decreased. Special emotions exist in circumstances, and every emotion has a special effect and can be further stacked for more effect. Each member starts off neutral, and can be made happy, sad, or angry. OMORI uses a traditional RPG overworld and turn-based combat where upon engaging an enemy, the player may choose to fight or use various skills specific to each party member to help strategize their situation. It was later discovered the funds were exhausted and additional funding was taken from OMOCAT's fashion shop. Many accused OMOCAT as running an exit scam, due to lack of updates and no response to concerns by various backers. The initial release date from 2015 was pushed into 2017, the end of 2019, until the actual release date of December 25th, 2020. Many delays and challenges affected the development of the game, including complete overhauls of the game's engine from RPG Maker VX Ace to RPG Maker MV, to complete redirection of the hand-drawn artstyle. Two months after, on June 5th, 2014, OMORI was successfully funded meeting almost all stretch goals and securing a total of $203,300 pledged. During the Kickstarter funding, the first prototype was seen at the GR2 Gallery in May. The initial goal of $22,000 and the first stretch goal of $30,000 was met in just three days. On April 21st, 2014, the Kickstarter page for the game OMORI was launched. However, according to OMOCAT, it was always envisioned as a video game. After the blog finished, more backstory was given into his story in the coming years through a short story, a sketchbook, and an unfinished graphic novel. In the blog, OMORI is described as a "depressed otaku" living in White Space, lamenting life. OMOCAT, the creator of OMORI, first created a blog titled "omoriboy" beginning in December 2011 and ran it until March 2012. Originally derived from OMOCAT's previous projects, players explore the titular character's worlds with his friends in a surreal RPG setting featuring turn-based combat and status effects based off human emotions. OMORI is a psychological horror game developed by OMOCAT. Omocat, omoriboy, psychological horror, horror, indie video game, rpg maker horror game, hangman
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